Thanks,
so from the below, I am only using my INTEL Integrated Graphics Controller?
leigh@archlabs ~ % xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x46 cap: 0xb, Source Output, Sink Output, Sink Offload crtcs: 4 outputs: 4 associated providers: 1 name:Intel
Provider 1: id: 0xa8 cap: 0x5, Source Output, Source Offload crtcs: 0 outputs: 0 associated providers: 1 name:nouveau
leigh@archlabs ~ % xrandr -q
Screen 0: minimum 8 x 8, current 1920 x 1848, maximum 32767 x 32767
eDP1 connected 1366x768+277+1080 (normal left inverted right x axis y axis) 340mm x 190mm
1366x768 60.06*+
1280x720 59.86 60.00 59.74
1024x768 60.00
1024x576 60.00 59.90 59.82
960x540 60.00 59.63 59.82
800x600 60.32 56.25
864x486 60.00 59.92 59.57
640x480 59.94
720x405 59.51 60.00 58.99
680x384 60.00
640x360 59.84 59.32 60.00
DP1 disconnected (normal left inverted right x axis y axis)
HDMI1 connected primary 1920x1080+0+0 (normal left inverted right x axis y axis) 480mm x 270mm
1920x1080 60.00*+ 50.00 59.94 59.99
1920x1080i 60.00 50.00 59.94
1600x1200 60.00
1680x1050 59.88
1280x1024 75.02 60.02
1440x900 59.90
1280x960 60.00
1366x768 59.79
1152x864 75.00
1280x720 60.00 50.00 59.94
1024x768 75.03 70.07 60.00
832x624 74.55
800x600 72.19 75.00 60.32 56.25
720x576 50.00
720x480 60.00 59.94
640x480 75.00 72.81 66.67 60.00 59.94
720x400 70.08
VIRTUAL1 disconnected (normal left inverted right x axis y axis)
leigh@archlabs ~ % sudo lshw -numeric -c video
[sudo] password for leigh:
*-display
description: VGA compatible controller
product: Haswell-ULT Integrated Graphics Controller [8086:A16]
vendor: Intel Corporation [8086]
physical id: 2
bus info: pci@0000:00:02.0
version: 09
width: 64 bits
clock: 33MHz
capabilities: msi pm vga_controller bus_master cap_list rom
configuration: driver=i915 latency=0
resources: irq:49 memory:f7400000-f77fffff memory:d0000000-dfffffff ioport:f000(size=64) memory:c0000-dffff
*-display
description: 3D controller
product: GK208M [GeForce GT 740M] [10DE:1292]
vendor: NVIDIA Corporation [10DE]
physical id: 0
bus info: pci@0000:04:00.0
version: a1
width: 64 bits
clock: 33MHz
capabilities: pm msi pciexpress bus_master cap_list rom
configuration: driver=nouveau latency=0
resources: irq:50 memory:f6000000-f6ffffff memory:e0000000-efffffff memory:f0000000-f1ffffff ioport:d000(size=128) memory:f7000000-f707ffff
leigh@archlabs ~ % glmark2
=======================================================
glmark2 2021.12
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) HD Graphics 4400 (HSW GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.1.3
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 567 FrameTime: 1.764 ms
[build] use-vbo=true: FPS: 557 FrameTime: 1.795 ms
[texture] texture-filter=nearest: FPS: 539 FrameTime: 1.855 ms
[texture] texture-filter=linear: FPS: 554 FrameTime: 1.805 ms
[texture] texture-filter=mipmap: FPS: 554 FrameTime: 1.805 ms
[shading] shading=gouraud: FPS: 533 FrameTime: 1.876 ms
[shading] shading=blinn-phong-inf: FPS: 532 FrameTime: 1.880 ms
[shading] shading=phong: FPS: 518 FrameTime: 1.931 ms
[shading] shading=cel: FPS: 518 FrameTime: 1.931 ms
[bump] bump-render=high-poly: FPS: 483 FrameTime: 2.070 ms
[bump] bump-render=normals: FPS: 541 FrameTime: 1.848 ms
[bump] bump-render=height: FPS: 539 FrameTime: 1.855 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 496 FrameTime: 2.016 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 384 FrameTime: 2.604 ms
[pulsar] light=false:quads=5:texture=false: FPS: 521 FrameTime: 1.919 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 348 FrameTime: 2.874 ms
[desktop] effect=shadow:windows=4: FPS: 440 FrameTime: 2.273 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 362 FrameTime: 2.762 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 389 FrameTime: 2.571 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 401 FrameTime: 2.494 ms
[ideas] speed=duration: FPS: 542 FrameTime: 1.845 ms
[jellyfish] <default>: FPS: 459 FrameTime: 2.179 ms
[terrain] <default>: FPS: 131 FrameTime: 7.634 ms
[shadow] <default>: FPS: 387 FrameTime: 2.584 ms
[refract] <default>: FPS: 168 FrameTime: 5.952 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 548 FrameTime: 1.825 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 540 FrameTime: 1.852 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 532 FrameTime: 1.880 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 535 FrameTime: 1.869 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 530 FrameTime: 1.887 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 527 FrameTime: 1.898 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 430 FrameTime: 2.326 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 544 FrameTime: 1.838 ms
=======================================================
glmark2 Score: 474
=======================================================
Managed to run that test on the nvidia (using this)
leigh@archlabs ~ % DRI_PRIME=glmark2
leigh@archlabs ~ % DRI_PRIME=1 glmark2
=======================================================
glmark2 2021.12
=======================================================
OpenGL Information
GL_VENDOR: nouveau
GL_RENDERER: NV108
GL_VERSION: 4.3 (Compatibility Profile) Mesa 22.1.3
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 265 FrameTime: 3.774 ms
[build] use-vbo=true: FPS: 310 FrameTime: 3.226 ms
[texture] texture-filter=nearest: FPS: 289 FrameTime: 3.460 ms
[texture] texture-filter=linear: FPS: 288 FrameTime: 3.472 ms
[texture] texture-filter=mipmap: FPS: 295 FrameTime: 3.390 ms
[shading] shading=gouraud: FPS: 288 FrameTime: 3.472 ms
[shading] shading=blinn-phong-inf: FPS: 288 FrameTime: 3.472 ms
[shading] shading=phong: FPS: 288 FrameTime: 3.472 ms
[shading] shading=cel: FPS: 287 FrameTime: 3.484 ms
[bump] bump-render=high-poly: FPS: 266 FrameTime: 3.759 ms
[bump] bump-render=normals: FPS: 308 FrameTime: 3.247 ms
[bump] bump-render=height: FPS: 305 FrameTime: 3.279 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 261 FrameTime: 3.831 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 216 FrameTime: 4.630 ms
[pulsar] light=false:quads=5:texture=false: FPS: 274 FrameTime: 3.650 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 175 FrameTime: 5.714 ms
[desktop] effect=shadow:windows=4: FPS: 201 FrameTime: 4.975 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 203 FrameTime: 4.926 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 232 FrameTime: 4.310 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 203 FrameTime: 4.926 ms
[ideas] speed=duration: FPS: 294 FrameTime: 3.401 ms
[jellyfish] <default>: FPS: 252 FrameTime: 3.968 ms
[terrain] <default>: FPS: 62 FrameTime: 16.129 ms
[shadow] <default>: FPS: 263 FrameTime: 3.802 ms
[refract] <default>: FPS: 79 FrameTime: 12.658 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 293 FrameTime: 3.413 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 293 FrameTime: 3.413 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 292 FrameTime: 3.425 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 293 FrameTime: 3.413 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 291 FrameTime: 3.436 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 293 FrameTime: 3.413 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 293 FrameTime: 3.413 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 293 FrameTime: 3.413 ms
=======================================================
glmark2 Score: 258
=======================================================
So does this mean my INTEL is better?
That doesnt make much sense to me
Isnt the nvidia GPU included as an addition to the lappy as a better video controller (or whatever its called)?
If I used the nvidea would it 'unload my CPU &/or memory?
How can I get the nvidea to be used, and is that global or app by app, or something else?
sorry for lots of quickfire Q’s - I’m tired and dont have 'nergy to be eloquent